|Storage Memory||Recommends UHS-I V30 speed class, exFAT(FAT64) format; max storage capacity is 128 GB|
|Size||9.84 x 4.9 x 2.627 cm (3.9 x 1.9 x 1 in)|
The EVO is fun and easy to use. I definitely recommend the Insta360 EVO to anyone who wants to make their own VR content without spending thousands. At $439 for the bundle I reviewed, it’s the least expensive entry-point I’ve found.
Consider the Insta360 Evo if you're looking for a camera that can take both stereoscopic and 360-degree photos and video. However, the Vuze XR's design makes that camera a lot easier to use, and it takes equally good photos.
Great quality footage for immersive viewing makes this convertible 360/180 stereoscopic device the best way to start making VR movies right now. It's only let down by a non-removable battery and weak plastic clips to lock the position.
The best hybrid VR/360 video shooter you can buy right now. The Evo isn’t perfect, but it does offer the best blend of video quality, features and usability in a pocket VR camera.
The video quality is decent, the software works well and the end result is a near IMAX 3D experience. You’ll have to learn how to shoot 3D 180 video properly, but once you do the EVO should be an easy to use companion for capturing memories in 3D.
While image quality is on a similar level, the Evo’s superior companion app makes it much easier to use the camera on the go, as well as preview, review and edit 5.7K files – things the Vuze can’t do at all. While it lacks the Vuze’s striking pop-out design, the Evo’s cube shape is comp...More
While image quality is on a similar level, the Evo’s superior companion app makes it much easier to use the camera on the go, as well as preview, review and edit 5.7K files – things the Vuze can’t do at all. While it lacks the Vuze’s striking pop-out design, the Evo’s cube shape is compact, hardy and perfectly functional, and lightweight enough to be attached to almost anything.
It's an incredibly versatile and creatively designed bit of kit that will challenge its users on how they create content when depth comes into play.
No questions for the moment.